Est. somewhere between 1986 and tomorrow
Small games.
Strange worlds.
Original browser games in a room that never quite closed. No coins required. The carpet is probably haunted.
Play the flagship →THE FLOOR Space duels · radioactive salvage · artillery weather · strange transmissions · borrowed gravity · dead air CHOOSE A MACHINE →
Past the smoked-glass doors
Choose a machine.
Void Skirmish
Pick an asymmetric ship and duel a tactical AI among stars, gravity wells and weapons fire.
Rad Breaker
Keep an unstable fusion core alive, smash salvage and catch strange field upgrades.
Afterburn
Read the wind, dial the barrel and carve the landscape apart in a turn-based artillery duel.
Unknown Signal
Turn mirrors, wake the receivers and follow a strange transmission through eight optical puzzles.
Borrowed Down
The lift forgot which way gravity goes. Guide one ember through three suspended seals and settle it safely into the socket.
Dead Air
Descend into Relay 06, disperse the things inside it, and wake a transmitter that should have stayed silent.
House philosophy
One more go.
AI made tiny bespoke games economically possible again. The interesting result isn't an ocean of generic clones; it's a game that belongs specifically to a place, a person, or an idea.
Quinn's Arcade is where those experiments earn a cabinet. No installs. No accounts. No borrowed game art. Just a link, a set of controls, and the hope that you press restart.